| 1 |
proj-1
|
Hello Cube |
Create a spinning cube with MeshBasicMaterial. |
| 2 |
proj-2
|
Colors & Materials |
Try MeshPhongMaterial, MeshStandardMaterial, and basic colors. |
| 3 |
|
Lighting 101 |
Experiment with Ambient, Directional, and Point lights. |
| 4 |
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Orbit Controls |
Add camera controls using OrbitControls. |
| 5 |
|
Multiple Objects |
Render a simple scene with multiple shapes. |
| 6 |
|
Resize Handling |
Make your scene responsive to browser resize. |
| 7 |
proj-7
|
Review & Mini Scene |
Build a small “room” scene using all skills so far. |
| 8 |
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Click to Change Color |
Detect clicks on an object and change its color. |
| 9 |
day-09 |
Mouse Hover Highlight |
Highlight an object on mouseover using raycasting. |
| 10 |
day-10 |
Keyboard Controls |
Move an object with arrow keys/WASD. |
| 11 |
day-11 |
Animate Properties |
Use GSAP or Three.js animations to animate rotation/scale. |
| 12 |
day-12 |
Camera Switcher |
Toggle between multiple cameras (e.g., perspective & orthographic). |
| 13 |
day-13 |
Basic Physics |
Simulate simple gravity with y position changes. |
| 14 |
day-14 |
Mini Game |
A ball that you can “catch” by clicking. |
| 15 |
day-15 |
Texture Mapping |
Apply an image texture to a cube. |
| 16 |
day-16 |
Normal & Bump Maps |
Add realistic surface detail using normal maps. |
| 17 |
day-17 |
Environment Map |
Use a skybox or HDRI for reflections. |
| 18 |
day-18 |
GLTF Model Loading |
Load a .glb or .gltf model using GLTFLoader. |
| 19 |
day-19 |
Animated Model |
Load an animated model and trigger animations. |
| 20 |
day-20 |
Custom Geometry |
Create a shape from scratch using BufferGeometry. |
| 21 |
day-21 |
Mini Scene with Assets |
A desk scene with textured models. |
| 22 |
day-22 |
Particles 101 |
Make a starfield using PointsMaterial. |
| 23 |
day-23 |
Fog & Atmosphere |
Add depth with fog. |
| 24 |
day-24 |
Basic Shaders |
Write a simple GLSL shader for color changes. |
| 25 |
day-25 |
Shader Effects |
Create a gradient or wave effect on a mesh. |
| 26 |
day-26 |
Post-Processing |
Add bloom or depth of field with EffectComposer. |
| 27 |
day-27 |
Physics Engine |
Integrate Cannon.js or Ammo.js for real physics. |
| 28 |
day-28 |
Procedural Generation |
Create terrain or objects with random data. |
| 29 |
day-29 |
Full Small Project |
Build a small interactive scene (e.g., solar system). |
| 30 |
day-30 |
Portfolio Polish |
Review, clean up code, and upload all katas to GitHub/CodePen. |